Splinter Cell: Chaos Theory SLI Performance

For Splinter Cell, we used the built-in timedemo running at the highest possible settings, but without enabling NVIDIA-specific features (e.g. Shader Model 3.0) to enable apples-to-apples comparisons. Here, we also reported min and max frame rates in addition to the average frame rate. Note the extremely positive impact of SLI on improving minimum frame rates.

Splinter Cell: Chaos Theory SLI Performance

Splinter Cell: Chaos Theory SLI Performance

Splinter Cell: Chaos Theory SLI Performance

Splinter Cell: Chaos Theory SLI Performance

Splinter Cell: Chaos Theory SLI Performance

Splinter Cell: Chaos Theory SLI Performance

Half Life 2 SLI Performance Final Words
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  • mkruer - Thursday, April 14, 2005 - link

    The only reason why Intel allowed Nvidia to make a chipset for them was for the SLI. Intel is worried, and rightfuly so that Nvidia's SLI sloution for AMD whould give AMD an advantage.
  • Questar - Thursday, April 14, 2005 - link

    "Honestly, Intel processors and even the platform haven’t been interesting since the introduction of Prescott. They have been too hot and poor performers, not to mention that the latest Intel platforms forced a transition to technologies that basically offered no performance benefits (DDR2, PCI Express)."

    Your opinion only, don't make this out to be fact.

    "at the end of the day, Intel would still be happier if there was no threat from companies like NVIDIA"

    nVidia (please print it correctly) is not a "threat" to Intel in the chipset market. They couldn't make a P4 chipset without a license from Intel. If Intel was threatened by them they wouldn't sell them a license. The purpose in licensing is give system builders more choice in design features.

    "However Intel’s chipset team has reason to worry; motherboard manufacturers weren’t happy with the 925/915 chipsets, and with a viable alternative in NVIDIA, we may very well have an opportunity for NVIDIA to start eating into Intel’s own chipset market share in a way that no other company has in the past"

    Intel probably makes as much net profit off the licensing of the nVidia chipset as they do selling thier own - after all thay don't have to design, build, ship or sell anything. So why would they be worried?

    Really Anand, you have to begin thinking these things trough.
  • Houdani - Thursday, April 14, 2005 - link

    Grrr, I should have noted that I was referring to the NCQ testing.
  • Houdani - Thursday, April 14, 2005 - link

    Anand: For the Intel DC Preview, what would you say was the queue depth during the various multitasking tests? I'm curious how today's test compares with how you tested the Intel DC in the preview.

    Also, is the relation between a depth of 8 versus a depth of 32 linear? Would there be any value in testing a depth somewhere in the middle, such as 16 and/or 24?

    Thanks yet again for the quality work!
  • ChineseDemocracyGNR - Thursday, April 14, 2005 - link

    "NVIDIA does not support Intel’s HD Audio spec, so you’re stuck with AC’97 on the nForce4 SLI. "

    That's inexcusable for a $80 chipset, IMO.
  • ksherman - Thursday, April 14, 2005 - link

    cool and all, but is there any variation of the Intel-based SLI vs the AMD Based SLI?

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